![]() ![]() It’s very reminiscent of Far Cry 3’s drug related story moments, morphing the environments around Lara while at the same time making her see some really wild things. The story is based off of Baba Yaga, an ancient folklore from Russia about a nasty witch, but instead of going down the rabbit hole of supernatural elements, the story is a little more grounded in reality, with the explanation of the old woman’s powers being hallucinogenic pollen. For a game that touts puzzles being an integral part of the experience, a couple extra wouldn’t hurt.įortunately, what really makes this package enjoyable are the trippy drug sequences. It took us under five minutes to complete it on the first attempt, and it was lacking a satisfying conclusion that many of the temples had prior. Not only is there only one to be found, but it’s not all that compelling or complex. Unfortunately, as much as the puzzles were what made Rise of the Tomb Raider shine, they’re somewhat lacking in Baba Yaga. There is gunfire to be had here and there, mainly near the end, but this is primarily skewed towards the other side of the spectrum. This is roughly an hour long campaign that mainly focuses on traversal, while solving a puzzle or two throughout. While the initial price point is much lower than we’ve come to expect from downloadable content (at least in 2016), it’s reflected in what we get, although not necessarily on the quality of the experience. Because of this, players may be a bit disappointed with what Baba Yaga has to offer. Right off the bat it should be noted that the Baba Yaga content is surprisingly short, especially considering the strong length the vanilla game represents. ![]() Once again we are tasked with overseeing Lara’s journeys into the cold, mountainous terrain as she is faced with seemingly supernatural elements while she protects a young woman and her grandfather from a mysterious witch. It’s a different approach to how the side stories were told, leaving players wanting far more than what’s actually here. ![]() It’s not tied directly into the main plot, but instead is its own side quest that can be found a couple of hours into Lara’s adventures, extending the already impressive lengthy campaign ever so slightly. While there were many that expected this would be simply additional maps to the game’s arcade-oriented tomb raiding mode, the Redwood City-based studio has instead elected to create story-based content that’s incorporated straight into the Siberian wilderness. Despite the conclusion to Rise of the Tomb Raider being more than satisfactory, Crystal Dynamics wasn’t completely ready to shut development on content creation as they’ve released the first of a few pieces of downloadable content that digs deeper into rather nasty lore spread throughout Siberia and Russia as a whole. ![]()
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